POV-Ray : Newsgroups : povray.general : Dust? : Re: Dust? Server Time
2 Aug 2024 14:16:59 EDT (-0400)
  Re: Dust?  
From: Alain
Date: 29 Sep 2004 05:51:52
Message: <415a85b8$1@news.povray.org>
=Bob= nous apporta ses lumieres ainsi en ce 2004-09-28 23:55... :

>: I suggest media.
>:
>: Btw, for making a real small dust particles that actualy can be seen
>: individualiy, I suggest using either meany small sphere/random-mesh-phere-
>: like-shapes with media/transparency, or using density producing such
>: pattern, like
>:
>: bozo
>: color_map {
>:   [0.0 rgb C*0]
>:   [0.8 rgb C*0]
>:   [1.0 rgb C*1]
>: }
>:
>: where C is color of dust. Probably YOu wild like to use high quality on
>: such media in density-bozo-pattern case. Also density must be scalled
>: approperiatly.
>:
>: Use media type - scattering 2 or 3 probably.
>:
>Hey, thanks Raf! I will try this out. Everything I've done so far looks
>like mist. And more trouble is trying to get it to sit right on the floor.
>Thanks!
>=Bob=
>
Make the container extend into the floor. The part inside the floor will 
be hiden by the floor.
I think that a granit may be beter suited to that task. You need to use 
a small scale and a perty high density, in the color_map above, you may 
need to multiply by 10 to 100.

Alain


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